In this part (part 2) the following subjects:
The soundcard (and the TC-electronic Konnekt8)
Make a loop
Mixing
Mastering
In part 1 you will find: introduction, development, Sequencers and recording software,
from idea to song,
Cubase SX3
/ Cubase 5.
Mixing.
When finally all instruments are recorded a difficult part of the recording process arrives: mixing. Balancing the sound level of all the instruments and the sound color is a tricky business. For one reason because maybe you don't have professional studio monitors but also because mixing needs good ears, patience, experience and knowledge of the sound spectrum.
So, how can we achieve a reasonable result? My way of working is to first make a rough mix and work further from this. If you use (only) a headphone, use a good one. I use a Sennheiser HD265 that produces a "linear" sound spectrum. So, no emphasis on highs or lows. As for monitors, a lot of types are available on the market that are excellently suited for the homestudio (compact, active - so amplifier built in, nearfield and expensive...). I use the highly rated Genelec 8030A.

Genelec 8030A, excellent active nearfield monitors.
Lets start: the first thing I do is mute all parts/instruments except the bass and the drums. This is the basis of your song and it has to sound absolutely right. Except for the balance between the drums and the bass, you should take good care that the bass drum and the bass guitar do not peak in the same frequencies because this will generate a muddy sound. A parametric or graphic equalizer is an excellent tool to get a grip on this. Compress the bass and bassdrum (snare, toms etc)... it has to sound punchy (well, that's what I think).
Next step. To get a good overview of what I'm doing I make sub-mixes of e.g. the guitar parts. In Cubase you can route all channels of which you want to make a sub-mix to a 'group', E.g. all guitar channels to 'group guitar''. All drums to 'group drums', all synths to 'group synths' etc. These channels will all be routed as stereo channels to the main fader/strip. When you do this for clusters of instruments the mixing will be a lot simpler. Besides that you can now add effects (reverb, stereo enhancer etc) to a whole group, and that makes life easier.
When you are satisfied with the mix on your headphones and monitors you can start with the next process: mastering.
When you start the mixing process in programs like Cubase you will probably notice that equalizers, reverbs and compressors use a lot of cpu power. Together with the playing of the (say) 30 tracks you recorded this can result in a computer that's becoming overloaded, resulting in all kinds of unwanted side-effects (like short missing parts in your mixed wav file or stuttering). This can even happen when you have all your tracks in a 'frozen' condition, in which the plug-ins are not active and there output has been converted to a wav file. Experts tell me that even if your computer is managing your mixing process, a maximal use of your cpu has a detrimental effect on the sound quality. Equalizers are less accurate and the 'tails' of the reverbs don't sound so well. To solve this problem you do the following. You make sure that all instruments are balanced properly and you don't take care of the output volume and overall sound color. So you don't use any limiters or maximizers (at the general output)! Then you mix your whole song in 5 to 10 blocks, resulting in 5 to 10 wav files. By example in block 1 you mix all all drums and percussion to a file, in block 2 all the basses, in block 3 all the guitars and so on (use your common sense to structure the blocks, use the groups mentioned before). Take good care that none of the blocks are clipping at any moment of the track!.
After this you start a new project and import all the files in audio tracks. Mix these again, and at this point you use overall equalizing and the stereo field adjustment and maybe some compression (if needed).

Hardrock mix.
Mastering
The purpose of Mastering is twofold. First of all this process is there to make sure that all the tracks you produced have the same overall volume and sound. Furthermore it's meant to polish the sound of your track. Just compare a commercial cd with the track you just mixed. In 99 of the 100 cases you will notice that your track sounds softer and more thin.
So how to master? First you export your mix to a wav file. I always do that in a 32bits format. Import this file in e.g. Cubase or a dedicated mastering program such as Steinberg's WaveLab. In the main channel you add a number of plug-ins. For most situations you need the following effect chain (and in this order):
- A bass roll-off filter (you can also do this with an equaliser) to remove all the low rumble and DC offset (let's say everything below 20 - 30 Herz). There are the frequencies you will not hear anymore but are using 'sound energy', meaning that the will trigger your amplifier and will try to move your speakers. Useless, remove those frequencies.
- A plug-in to enhance the lower tones. For example you can use Rbass and MaxBass that are in the Steinberg Waves bundle. They will give your low end more 'fat'.
- A plug-in to enhance the higher tones, to make them more crisp and clear. Plug-ins like that are know as exciters. The Spectralizer of Steinberg or the Sonic Maximizer of BBE are examples of that.
- A broadband equaliser to create the 'sound color' you want.
-
A compressor, maximixer or limiter to increase the perceived volume of your track (loudness). Steinberg's 'waves' bundle contains some very good ones. A limiter will amplify the loudest part to just below distortion level and the lower parts adjustable more then proportional which can result in a very compact sound. With this method you have to take care that you don't remove the dynamics from your song, because if you do this in an extreme way everything might get the same volume level and you might notive pumping and sucking sounds caused by your compressor. How loud should a track be? Well, this is a matter of personal preference.
But I would recommend you don't try to achieve the monster volumes of let's say Metallica. The last 10 years commercial cd's are getting increasingly louder. Look on the internet for 'loudness war', and you will see what I mean.
- To finish you need software to bring your 32 bit mix to a 16 bit format, the standard for commercial cd's and mp3's. For this you need a dithering plug-in. Often this functionality is already included in the limiter/maximizer.
Very handy is a tool like Ozone Izotope. It has all the functions above in one package and beisides that it is very easy to use,
When you have made your master play it on your home stereo. But before you do this, play a song of a professional produced cd in the same style as your new number one hit. After this, listen to your own song... yeap... sounds lousy huh? So, back to the drawing board. Most of the time the problem is not in the balance between the instruments, although this can be an issue also. But the amount of "lows" (too much or not enough - not enough punch, muddy) or - you guessed it - the amount of "highs" (too shrill or not transparent - not brilliant). Also the average volume level of the song can still be too low.... and a final possibility is that everything sounds like shit.....:-)
The next steps are obvious: the same procedure again until you have the right result. By the way, don't do this for hours in row, after some time you will suffer "ear fatigue" resulting in very strange mixes (when you listen to it later). As a final check (but I also do this in between masters) I put the song on my Ipod and listen to it in between other songs.
I use this Ipod a lot
so I know exactly what sounds good or lousy: it's my point of reference.
Mastering is a difficult job. Myself I'm never fully satisfied with the end-result.
But check for yourself, samples of my music are overhere. And I welcome tips, comments and feedback, for this you can mail me here.
Hans Soeteman.
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